10/28/2023 0 Comments Late medieval illuminated manuscripts![]() “Every time you make a transition, we actually pull out of the 2D scene, and you see a 3D book – and the pages turn,” says Sawyer. In fact, manuscripts are built into the game itself. “I think that Hannah did a really excellent job of capturing the spirit of those.” The team looked at illuminated medieval manuscripts in the Getty Museum and Huntington Library in California for inspiration, as well as consulting with manuscript experts such as Christopher De Hamel. “I went to Hannah and I said, I have this idea: I want to meld late-medieval illuminated manuscripts with early-modern woodcuts and print,” he says. Josh credits art director Hannah Kennedy for Pentiment’s striking graphic style. “I’ve made a lot of games that are fantasy, or post-apocalyptic, or they’re first-person shooters, and I just wanted to take a break and wipe my brain with a new experience and a new approach.” Pentiment is a palate cleanser, then: a small-scale, low-risk project made by a team of just 13 people. “I think because we had been working on very similar types of games for a very long time, we just wanted to try something else,” says Sawyer. With its simple aesthetic, it seems a million miles away from developer Obsidian’s previous games, such as post-apocalyptic Fallout: New Vegas or space-faring role-playing game The Outer Worlds. ![]() Among the parade of similar-looking space shooters shown over the summer’s various video game preview events, Pentiment stands out like a medieval re-enactment enthusiast at a death-metal concert.
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